What it does
Asset management
Browse, inspect, import, duplicate, rename, and delete assets.
Actors & levels
Spawn actors, edit transforms, manage levels, inspect world state.
Blueprint tooling
Create, inspect, compile, decompile, and edit Blueprint graphs.
Graph text IRs
Round-trip text IRs for Blueprint, Material, Anim BP, Control Rig, Behavior Tree, Sound Cue, MetaSound, Niagara, and PCG.
UI & widgets
Inspect and author UMG widgets; export and import widget structure.
Materials & Niagara
Inspect and edit graph-oriented assets through structured RPCs.
System operations
Read logs, run editor commands, trigger build and test helper RPCs.
Screenshots & tests
Capture viewport and widget screenshots; run editor automation tests.
How it works
- Install the plugin into your project (or engine) and enable it.
- The editor runs a local MCP server at
http://127.0.0.1:19880/mcp(per-project port). - Point your AI agent — Claude Code, Cursor, Codex CLI, Gemini CLI, VS Code Copilot — at that endpoint.
- The agent works through a single
calltool over ~1,200 namespaced RPCs.
Built for developers who want scripted or AI-driven control of editor tasks. The MCP endpoint is loopback-only by default — use it with trusted local tools.
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