Early Access Unreal Engine 5.3 to 5.8

Build in Unreal Engine by describing it.

Editor Automation gives your AI coding assistant the run of the Unreal Editor. Describe what you want in plain language, and it builds it for you: Blueprints, materials, UI, VFX, whole levels. You review the result and keep what works.

Coming soon to Fab See how it works

$20 at launch, $50 at 1.0. Buy once during Early Access and keep every update. Early buyers are never charged again.

your assistant · Unreal Editor

How it works

No new tool to learn. It works inside the AI assistant you already use.

1

Describe it

Tell your assistant what you want in plain language, the way you'd brief a teammate.

2

It builds it in the editor

Your assistant works directly in Unreal: creating Blueprints, building UI, generating data assets, and inspecting what is already there.

3

You review and keep it

Inspect what changed, read it as a clean diff, then keep it or roll it back. You stay in control.

What it's built for

The core is understanding your project and authoring the assets you hand-write most.

Understand your project

It reads and maps your assets, Blueprints, and references, so it works from an accurate picture of what is actually there.

Generate Blueprints

Create and modify Blueprint classes, variables, functions, events, and components.

Build UI and widgets

Create and modify UMG widgets, bind them to your data, and assemble menus and HUDs.

Create custom assets

Create and edit data assets and other custom asset types, filled in to your spec.

Snapshot and inspect

Dump any asset or folder to readable text to review changes and give your assistant accurate context. Asset dumps.

Debug play sessions

Record a play session and query it to find what went wrong, without re-running it. Recorder.

More of the editor is covered but still experimental and improving: materials, Niagara VFX, animation and rigging, and level layout.

No black box

It runs on your machine, works through actions you can watch, and reads the same project state you do.

Runs on your machine

The plugin is a local server inside your editor and sends nothing to us. Your assistant uses whatever model you choose, hosted or local, the same as it does for your code.

Every action is visible

It works through discrete, named operations, so you watch what it does step by step instead of trusting a black box.

Grounded in your real assets

It reads the actual state of your assets, so the assistant works from what is really there instead of guessing. You can inspect the same dumps it does.

Works with your assistant

Use it from the AI tools you already have.

  • Claude Code
  • Cursor
  • Codex CLI
  • Gemini CLI
  • VS Code · Copilot
  • Windsurf
  • Cline

Curious how it works? Under the hood it's a local server that hands the Unreal Editor to your assistant. You never touch that layer. Read the docs.

Get it at launch

Listing on Fab is on the way. Buy during Early Access at $20, then request access to the private repo with your Fab order number and GitHub username.