Describe it
Tell your assistant what you want in plain language, the way you'd brief a teammate.
Editor Automation gives your AI coding assistant the run of the Unreal Editor. Describe what you want in plain language, and it builds it for you: Blueprints, materials, UI, VFX, whole levels. You review the result and keep what works.
$20 at launch, $50 at 1.0. Buy once during Early Access and keep every update. Early buyers are never charged again.
No new tool to learn. It works inside the AI assistant you already use.
Tell your assistant what you want in plain language, the way you'd brief a teammate.
Your assistant works directly in Unreal: creating Blueprints, building UI, generating data assets, and inspecting what is already there.
Inspect what changed, read it as a clean diff, then keep it or roll it back. You stay in control.
The core is understanding your project and authoring the assets you hand-write most.
It reads and maps your assets, Blueprints, and references, so it works from an accurate picture of what is actually there.
Create and modify Blueprint classes, variables, functions, events, and components.
Create and modify UMG widgets, bind them to your data, and assemble menus and HUDs.
Create and edit data assets and other custom asset types, filled in to your spec.
Dump any asset or folder to readable text to review changes and give your assistant accurate context. Asset dumps.
Record a play session and query it to find what went wrong, without re-running it. Recorder.
More of the editor is covered but still experimental and improving: materials, Niagara VFX, animation and rigging, and level layout.
It runs on your machine, works through actions you can watch, and reads the same project state you do.
The plugin is a local server inside your editor and sends nothing to us. Your assistant uses whatever model you choose, hosted or local, the same as it does for your code.
It works through discrete, named operations, so you watch what it does step by step instead of trusting a black box.
It reads the actual state of your assets, so the assistant works from what is really there instead of guessing. You can inspect the same dumps it does.
Use it from the AI tools you already have.
Curious how it works? Under the hood it's a local server that hands the Unreal Editor to your assistant. You never touch that layer. Read the docs.
Listing on Fab is on the way. Buy during Early Access at $20, then request access to the private repo with your Fab order number and GitHub username.